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Nexomon Sound Selection

by Alexander Emenheiser

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1.
Title 03:00
2.
Narration 02:20
3.
Route 1 03:32
4.
Nexobox 01:31
5.
Route 2 03:00
6.
Route 3 03:27
7.
Route 4 01:55
8.
Graveyard 02:13
9.
10.
City 7 02:34
11.
Route 9 01:12
12.
Ship 01:55
13.
Hilda 02:18
14.
Sewers 02:51
15.
16.
Credits 02:27
17.

about

COMMENTARY ON USED AND UNUSED MUSIC FROM NEXOMON
Title — Originally under the working title “Alliance”. To me, the title theme is the most important song in a video game. It is the song that represents the experiences the player will have as they play the game. There’s an epic section to represent the journey the player will go on, there’s a chill section to take a break from the intensity, and there’s a looming section that represents the main villain.

Narration — The only recollection I have of this song is being worried that there was not enough variation in the melody and accompaniment. The reason I let it be is because the song was going to be narrated over and so the player wouldn’t be focusing on the song but rather the spoken narration.

Route 1 — Originally under the working title “Forest Route”. This was the first song I wrote for Nexomon! I was so excited to be working on such a big project that this ended up being the piece with the most complicated song structure (not that any of the songs’ structures are particularly complex). After completing it, I realized I would have to tone it down if I was to produce enough music as needed quickly enough. Sometime in 2019 or 2020, this song was supposed to be performed live courtesy of the lovely Jade Leamcharaskul from Polygon Tones, but once the COVID-19 pandemic struck, all live performance plans were off the table.

Nexobox — Originally under the temporary title “Map”. I remember starting this song with the bass. Usually, my bass lines stick on a single note and move around as the chord progression changes. This one was unique because it bounces around! Another notable thing: this song was completed not too long before I was contacted about this game! I didn’t release it prior because I felt it was too short a song to be enjoyed for casual listening. I’m glad I kept it private because the developers would not have accepted it had I released it publicly! This seems to be a fan favorite, too!

Route 2 — Originally, the section at 0:36 was at the beginning, but the developers thought the song should start with the stronger melody found later in the song. The section at 0:36 is also inspired by the building music from the first Sims game. The rest of the song was inspired from Death Mountain from The Legend of Zelda: A Link to the Past.

Route 3 — This song was inspired by Lethal Lava Land from Super Mario 64 with its dulcimer and vox humana synth. The song felt too bouncy, so I added a more impending section at 0:31 to even things out.

Route 4 — This song overall was inspired by In Your Eyes by Peter Gabriel and the tone of the electric guitar by I Can’t Dance by Genesis. While I was working on it, the song’s tempo was much slower at around 90 BPM. The developer wanted it to be faster, so it was increased to 100 BPM.

Graveyard — This song was inspired by the music of Castlevania. There is a secret about this song that I will keep to my grave. I was shocked to find out that this song was also used in the sequel!

Route 6 (Unused) — While I like most of this song, there’s parts that don’t sound so good. I don’t like whenever the violin sustains a note and something about the short chord progression at 0:16 sounds off. I’m glad it ended up replaced.

City 7 — This was inspired by the jazz heard on The Weather Channel from back when I was a kid! There was an alternate version of this song that was more rock sounding, but it was unfortunately lost in the hard drive failure.

Route 9 — The jingle bell instrument used in Route 9 was actually a homemade tambourine! I had bought it at the Tollbooth Antique Marketplace in Columbia, PA some years ago. Engraved in the wood of the tambourine (along with floral designs) reads “Sambourine” and “Sam Leach — 1984”. I hope that Mr. Leach knows that his creation is still being used nearly forty years later.

Ship — I wanted to capture the same feeling I felt exploring the Great Sea in The Legend of Zelda: The Wind Waker with this song.

Hilda — Originally under the working title “Legendary Nexomon”. One of my favorite things to do in battle music is to have contrast in rhythm. There’s short sections with an ordinary rhythm that will be followed by a little mix-up like with the dissonant piano at 0:11 and how all the instruments play in unison at 0:31. This version of the song is slightly different than the one found in the game; there are some more interesting drum fills and a guitar riser at 0:20. This song was inspired by Talus Battle from The Legend of Zelda: Breath of the Wild.

Sewers — This song was inspired by Stayin’ Alive and Nights on Broadway as I was on a Bee Gees kick around that time.

Resurrection (Unused) — I’m unsure if this song had an intro or not. If it did, it was lost in the hard drive failure. This song features the contrast thing I mentioned in Hilda’s commentary. At 0:29–1:00, I tried to add a more whimsical sound with the melody while maintaining the energy of the previous section. I may have overdid it, though. If I added another section of intensity, I think it would have been better balanced.

Credits — Of all the songs I made for Nexomon 1, this one is the most emotional. There are parts that give me chills. The admittedly rather out-of-place section at the end I wrote intending for it to be used as the melody of the title theme in the inevitable sequel. The idea was that the musical end of the first game would carry over to the musical start of the next! But I don’t think I ever even talked about the idea to the developers and the Extinction title theme ended up being composed by César Tovar Molina.

Credits (Alt.) — This shorter alternate version was not created by me. It must have been spliced together by someone else.

credits

released January 11, 2021

All tracks composed and arranged by Alexander Emenheiser
Album art by Alexander Emenheiser

Special thanks to Jade Leamcharaskul and Polygon Tones; and Aleah, Ashley, and Froggy for their continued patronage

Nexomon © VEWO Interactive, Inc. 2017
The music has been posted with permission from VEWO

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Alexander Emenheiser York, Pennsylvania

Animator | Composer | Comedy Let's Player

Composer for video games, new and old.

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